With happiness at 255, the move's base damage is 102. With a happiness of 0, the move has 0 base damage. In Gen II (the generation on which Prism is based), the base power of Return is the Pokémon's happiness value divided by 2.5. The moves Return and Frustration have varying power depending on the happiness of the Pokémon using them.
The first time that she gives a Pokémon the lowest rating (value of 0-49), she will give the player TM21 (Frustration) with the comment 'If you take this TM, will you get out of here?'.'Seems your Pokémon isn't used to you yet.' The Happiness Rater in Oxalis City will tell the player the exact happiness value of the first Pokémon in their party, and give them a rating of D to S. For a few of these Pokémon, it must also be a certain time of day for the evolution to take place. Once they reach a happiness value of 220, they will evolve on their next level up. Some Pokémon require a high level of happiness to evolve. Taking 255 steps while Pokémon is in the partyįainting to an opponent under 30 levels higherįainting to an opponent 30 levels higher or more
Pokémon can gain and lose happiness in various ways, though gaining happiness is generally easier than losing it. Newly captured Pokémon begin with a happiness of 70. Pokémon owned by the player are given a happiness value between 0 and 255.